Gaming Arcade for Regulatory Compliance Education

CCC offers the industry’s only gaming arcade to educate professionals in life sciences on regulatory compliance requirements through popular mobile games.

The CCC Regulatory Compliance Gaming Arcade covers the Food and Drug Administration’s regulations or making product claims, communicating risk information and other basic requirements for the promotion of drugs and medical devices.

Participants begin with a short module on a topic and when completed are linked to the Gaming Arcade. The Arcade integrates statements and questions about product labeling, fair balance, brief summary, use of quality of life data and patient testimonials, and other pertinent teachings into two game plays: Jump, a game with an ever-changing, upwardly-moving landscape for seasoned gamers; and the ageless
game Scramble, in which a sentence is presented with a missing word. Metrics include game play statistics, scores and achievements, user rankings and usage details.

Benefits of eLearning Games

Hermann Ebbinghaus, a 19th century German psychologist, conducted a study on memory loss known as the Forgetting Curve. According to the Forgetting Curve, we forget information just a few days after learning it and within one month, 90% of the information we originally learned is forgotten.

However, if we learn information over an extended course of time for digestible snippets, studies show higher learning engagement levels and retention of more correct training knowledge than those not
playing games

Companies that we work with like Microsoft, Merck, Pfizer and Bayer already utilize gamified management systems to help their employees and channel partners master topics and techniques including communication skills, management skills, sales skills, wellness, and a host of others. By combining slides and videos with games, quizzes, badges, and leaderboards, these companies are seeing a significant lift in comprehension, with some initiatives reporting that up to 93% of users felt more
prepared to do their jobs as a result of gamified training.

Games use storylines, characters, interactive gameplay, feedback and rewards to convey or reinforce learning content, reduce the monotony of lectures and PowerPoints, deliver individual feedback, and make training much more fun and effective. In addition, they provide employers with extensive data to help them ensure that knowledge is being retained, employees are being developing, and learning
content is being retained.